Zonkt – Review
Zonkt is an iPad game released in February 2010 by Emirati and Jordanian game developers Quirkat. It’s far from being their first game and it’s clear that there is a certain amount of professionalism in this title.
It’s an arcade game in the spirit of many tap to kill games, with an amusing story: you’ll have to save funny aliens from a crazy gardener called Zonkt. You’ll see immediately that the game has been filled with cuteness and fun. I especially liked the music and the cartoonish style.
The game itself offers four different playing modes: time racer, shapeshifter, strike out and courgette. The base idea is always the same, you’ll have to tap aliens that fall down the screen to explode them until they reach the ground.
Each mode offers slight variations of the concept, whether you should survive as long as possible or prevent aliens from being hit by a courgette. Those creative variations bring additional play time to the game. The instructions are well presented, so I quickly figured out how to play.
On the down side, I found the pacing too regular, which often make you hope for some action to occur, that never really occurs. Sounds were too repetitive, so I quickly disabled them. The quality of animations is not bad but as often, more variety would have been good.
You may also appreciate the OpenFeint integration, which allows you to share and compare your scores with your friends.
Overall, I felt that there was a good amount of polish applied to the game, which really deserves a try!