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Babylonian Twins

From the same team that made the original Commodore Amiga version in Iraq 17 years ago, here comes Babylonian Twins HD for iPhone, iPad.

Babylonian twins is a good puzzle platformer with one of the most fascinating history behind its development.

The game was originally developed for the Commodore Amiga in Iraq between 1993 and 1994. The game was never released due to the demise of Commodore company and economic sanctions.

The game was developed in Baghdad-Iraq during the difficult economic sanctions and is considered by many the first commercial quality game developed in Iraq.

The author, main programmer and project lead is Rabah Shihab, at that time, a student at the computer engineering department at Baghdad University (now founder of Cosmos Interactive). He developed the game with his friends Murtadha Salman, a talented artist and a student at the Architecture department at Baghdad University (now an Architect in Australia), and Mahir Hisham , a talented musician and a medical student at the same university (now a medical doctor in the US).

The game was developed using one Amiga 500 computer, with only 512KB of memory and no hard drive. It was written entirely in MC68000 assembly language with direct programming of the Amiga custom chip set. A custom map editor was developed to design the game levels.

In 2007, videos of the game was posted on YouTube and in August 2008, links of the videos were posted on the English Amiga Board where it was well received by the loyal Amiga community. Since then, www.babyloniantwins.com received thousands of hits from 85 countries.

In 2009, Rabah reunited the team from Canada, Australia and the US to bring the game to the iPhone platform. The game was produced with the financial participation of Telefilm Canada. It was released in April 2010 on the iPhone and iPad in Oct 2010 on WP7.

Website
http://www.babyloniantwins.com

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